Category Archives: Train

Train B Rush

Train B Rush

1) The Execution (There isn’t really a Setup phase)

Player 1 – The first player down throws a smoke to cover Connector, them works on securing the Site.

Get a quick smoke over Connector to delay the CTs retaking.

Player 2 – Rushes down Lower with player 1, works on clearing the Site.

Player 3 – Rushes down Lower, plants the bomb.

Player 4 – Holds Upper, clears the Site.

Player 5 – Either helps clear the Site from Upper, or watches Ladder to catch rotators.

 

2) The Defence

Player 1 – Holds Lower.

From here you can help out most of the other chokepoints on the Site.

Player 2 – Holds close to CT Spawn.

Playing close like this is risky since there are a lot of angles to cover. However, if the CTs are not expecting it, you can catch them out.

Player 3 – Holds the bomb train.

A good place to defend from.

Player 4 – Holds Upper.

A good position to cover the whole site.

Player 5 – Covers Ladder.

Watch for CTs rotating through Ladder.

 

3) Key Points

  • Be quick rushing in and getting the bomb down. It is quite easy to defend the Site if you have enough bodies.
  • Work in teams to smoke / flash then peek to take out the pushing CTs.

Train A Site Push

Train A Site Push

1) The Setup

Player 1 – This player holds Ivy, but does not push up until the players at Mid are ready.

Hold Ivy. Don’t be aggressive yet.

Player 2 – Also holds Ivy.

Another angle.

Player 3 – This player is on point, covering Ladder from CTs rotating from B Site.

Stop any CTs that try and push to rotate through Ladder.

Player 4 – This player has the bomb, and waits in T Mid for a smoke. Does not peek.

Hold this angle and wait for the player at Ladder to smoke for you.

Player 5 – Pushes down Ladder, and smokes out for the player at Mid.

Go down Ladder and wait to see if any CTs push.

 

2) The Execution

Player 1 – Smokes the left side of Ivy, then pushes out to cover Connector.

Smoke off the left side of Ivy so you can push out.

Push out of Ivy and cover Connector.

 

Player 2 – Follows player 1, but covers CT Stairs.

Push out of Ivy and cover CT Stairs.

Player 3 – Remains where he is, covers Ladder from rotating CTs.

Player 4 – Once player 5 has thrown the smoke, he pushes out and smokes off Connector.

Climb halfway up the ladder and toss this smoke to cover up Connector.

Connector smoked off.

After smoking Connector, push out and scan for CTs.

 

Player 5 – This player smokes off T Mid, then waits for player 4 to smoke of Connector. Then they both push out and cover the players at Ivy.

Smoke of T Mid, so the player there can push out and smoke Connector for you.

Push out of Ladder room and scan for CTs.

 

3) The Defence

Player 1 – Continues to cover Connector.

Player 2 – Continues to cover CT Stairs.

Player 3 – Continues to cover Ladder.

Player 4 – Plants the bomb, then watches Connector.

A good spot to cover Connector from.

Player 5 – Moves up to CT Heaven and scans for CTs.

Cover the bomb from CT Heaven.

 

4) Key Points

  • The players at Ivy should throw their smoke at around the same time as the player at Ladder throws his. This way Connector should be smoked off whilst player 1 gets into position to cover it whilst player 4 plants the bomb.
  • All players should play defensively until the smokes are thrown, then you should hit the bomb site hard. With Ladder covered that only leaves Connector and Stairs to watch. When defending, if you are pushed just fall back into the bombsite, since there will be plenty of other Terrorists to help you out.
  • The player who is on point could always push down Lower once the bomb is planted, and rotate through Connector, flanking the CTs.

 

Train CT Setup

Train CT Setup

1) Single B Setup

Player 1 – This player holds Lower B, waits for the enemy to rush, and tries to defend the site. His main goal is to stop the bomb being planted long enough for the rest of his team to rotate and take control of the site. He needs to get the call off quick if he is rushed, so his team mates can rotate quickly. Best if he sits as far back on Lower so that he can still see the feet of the Ts as they cross.

Player 2 – Covers Mid from Connector, usually with an AWP.

Player 3 – Covers Ivy / Alley. Plays quite close so he can get information on whether they are pushing it.

Player 4 – Covers the Ladder room exit from the back steps near CT Spawn. From here can easily move to help either a Mid rush, Ivy rush, or Lower rush.

Player 5 – Plays on A Site, covering a Mid / Ladder rush. Can help out if Ivy is rushed. This position is the slowest to rotate to B, so I would recommend going up Ladder and trying to flank.

 

2) Double Trouble at B Setup

Player 1 – Holds Lower B from a good position.

Player 2 – Holds Upper B from a passive position.

Player 3 – Covers Mid from Connector, usually with an AWP.

Player 4 – Covers the Ladder room exit from the back steps near CT Spawn. From here can easily move to help either a Mid rush, Ivy rush, or Lower rush.

Player 5 – Covers Ivy / Alley. Plays quite close so he can get information on whether they are pushing it.