Category Archives: Nuke

Nuke Ramp Rush

Nuke Ramp Rush

1) The Setup

Player 1 – Holds Lobby, watching Squeaky.

Player 2 – Holds Lobby, watching Hut.

Player 3 – Holds Control room, watching Lobby

Player 4 – Waits 15 seconds, then smokes boxes at Ramp, then flashes into Ramp room.

Player 5 – Waits 15 seconds, then smokes round corner at Ramp, then Flashes into Ramp room.

 

2) The Execution

Player 1 – Smokes and flashes out of Hut into A Site, then quietly retreats to Ramp.

Player 2 – Rushes Ramp, going down to plant at B Site.

Player 3 – Rushes Ramp, going down to defend at B Site.

Player 4 – Rushes out and checks round the corner. Once the Ramp is taken, remains behind Ramp boxes to surprise any rotators.

Player 5 – Rush out and checks Hell. Pushes through and holds bottom of ladder for a few seconds, before pushing up, clearing A site, and rotating to B through vents. Defends from vents.

 

3) The Defence

Player 1 – Can either catch rotators by playing in Ramp room, or if numbers are low on the bombsite, defend closer to the bomb.

Player 2 – Defends from behind the tanks on Site.

Player 3 – Defends from the dark spot on Site.

Player 4 – Lurks behind Ramp Boxes.

Player 5 – Defends from Vents.

 

4) Key Points

  • If you delay the smokes and flashes into Ramp room by 15 seconds, you should avoid any pre-nades. Be as quiet as possible until the actual rush, so you don’t give your position / plans away.
  • If you lose 2 or more people taking the Ramp, I would advise to all push down onto the site and defend from there.
  • If you are playing the _ve version of Nuke then defending B site is a little bit different. Have someone hide in Toxic room that can cover the opposite doors.

 

Nuke Outside Push

Nuke Outside Push

1) The Setup

Player 1 – Holds Lobby with player 2 (see picture). They use each other to flash and peek, killing any CTs who push up.

This player stands here and watches for squeaky door opening.

Player 2 – Holds Lobby with player 1. Both players have fairly easy retreats (up ladder, or back out of Lobby).

This player sits at sandbags ready to flash and peek together with the other player in Lobby.

Player 3 – Smokes off Garage outside, works his way to T Red.

Player 4 – Smokes off CT Red outside, works his way to T Red.

Player 5 – Smokes off Main outside, works his way to T Red.

 

2) The Execution

Player 1 – Continues to hold Lobby until the outside players are in the process of taking Crows. At this point they flash into A site and push through Hut.

Player 2 – Continues to hold Lobby until the outside players are in the process of taking Crows. At this point they flash into A site and push through Squeaky.

Player 3 – Moves through Garage and into Hell, ready to push up the ladder when player 5 flashes.

Player 4 – Moves through Garage and into Hell, covering Ramp room. Pushes up ladder once player 3 has cleared it.

Player 5 – Moves through Garage and outside of Hell, flashes into Crows / Heaven. Then follows the rest of the team up the ladder.

From this setup you should easily be able to take A Site.

 

3) The Defence

Player 1 – Moves back to sandbags and covers from T Spawn and Control Room. The remaining Ts need only cover Crows and Main.

Player 2 – Hides in the vents, covering a push from B, and also able to surprise any CTs that get onto the bombsite.

Player 3 – Remains in Crows, covering Main.

Player 4 – Takes cover on the bombsite, covering main.

Player 5 –  Covers Hell from Heaven.

 

4) Key Points

  • Once the Ts have moved through Garage, they could easily push Ramp instead of Crows. The two players in Lobby could push through Control room, and flash and smoke, whilst the three other players rush in from the opposite side. Then just setup defensively at B Site.
  • The players in Lobby should play passively. If they die then CTs can put all their focus on rotating quickly, which is bad.
  • Instead of flashing Crows, you could double / triple nade it.

Nuke CT Setup

Nuke CT Setup

1) Passive Setup

Player 1 – Watches Mid from Behind CT Red, plays quite passive – spotting rather than decimating.

Player 2 – Holds Ramp room.

Player 3 – Covers Ramp room from Hell (under Ladder). Can easily help out at A or outside if needed.

Player 4 – Covers Hut from up Ladder.

Player 5 – Covers Squeeky from Rafters on A Site.

 

2) Aggressive Setup

Player 1 – Covers Mid from Garage, usually with an AWP.

Player 2 – Holds Ramp room.

Player 3 – Holds Ramp room.

Player 4 – Covers Hut from Rafters, plays quite close.

Player 5 – Covers Squeeky from Rafters, plays quite close.

 

3) Vents Setup

Player 1 – Covers Mid from Garage, usually with an AWP.

Player 2 – Holds Ramp room, falls back to Site when pushed.

Player 3 – Holds Ladder room, covering Ramp.

Player 4 – Covers A Site from Crows Nest.

Player 5 – Hides in Vents (break the vent closest to CT Spawn), and from there can help out either an A or B push.

 

4) Key Points

  • It is really important that players let each other know where the enemy have pushed. The two players in A need to be totally focused on Hut / Squeeky, so the player in Garage has to call early if it looks like the Ts will be pushing Main, otherwise they will easily get flanked.
  • Likewise, if the Ts get Ramp control, the other players need to know quickly, as the players on Rafters and in Garage can quickly be flanked. From Ladder room you can get to pretty much any CT position in a few seconds, so once you lose control of it, you need to react accordingly.
  • If B is taken and the bomb is planted, you want to have 1 player rotate through Vents and wait there for the other players to rotate through Ramp, then all strike together.

A Few de_nuke Positions

Same thing as with de_dust2, I will show a few images of spots you can play from on de_nuke.

Ramp

Stand on this railing at Ramp.

And you can fire off a few shots before dropping down into the bomb site.

Garage / Outside

The view.

Just climb these boxes.

And jump onto either CT Red, or the roof.

Nowhere to retreat to, but you might catch some T’s off guard.

T Side Outside

Jump onto the pipes from here. It’s a little tricky, so practice.

After jumping onto the pipes, climb up them.

Now you are in a good position to cover the rest of your team. If they cover the entrance to CT Garage with a smoke then they will have an even easier time pushing.

The view from Big Yellow.

That’s all for now.