Category Archives: CS:GO

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Dust2 CT Setup (with images)

CT Setup

The image above shows a CT Setup you could use on Dust2. Two players hold B, and two players hold Long. Player 3 sits in Mid and watches Catwalk. As soon as a Terrorist moves up Catwalk, or if Catwalk is smoked, or he is flashed, then he calls for one of the players at Long to rotate back to A Site. At this stage you could then probably leave only one player at B, and have the other rotate to CT Spawn, so he will be quickly available if they rush A. Obviously if the bomb is spotted at A then everyone should be rotating towards the site. The benefit of playing two long and two B is that if they do a fast rush at either of these places then you have a much greater chance of shutting them down. The player in CT Spawn can also help out if they rush Mid, and the player in Mid can also help if they rush B.

CT A Rotate

This is how you should be setup if you are expecting them to do an A split.

 

CT B Rotate

If they go B then one player at Long should push through doors and get into tunnels, the other should move through CT Spawn.

 

CT Mid Rotate

If the T’s attack Mid then you can have one player at B watch from Window to help out, also one player from Long can move to CT Spawn, whilst the other remains on Site just to make sure they do not fake plant at A.

 

The point of this setup is that you really don’t need two people watching Short A (usually you might play 1 guy Mid and 1 guy Short). So long as the person watching Catwalk calls quickly, then the CT’s at Long will be able to rotate in time to shut down / delay the rush. Having two players in B and one in Mid for the entire round is a bit of a waste, so the second player at B needs to make sure he rotates quickly. If they seem to be hitting A with everything they have, then you can leave B totally open, and have on guy playing Mid (whilst keeping an eye on B), whilst the other 4 move to defend bombsite A.

 

 

 

Dust2 Tactics (With Pictures)

OK, so this will be the first in a new set of posts that feature pretty detailed strats.

 

First up, a default T-side setup for de_dust2:

A Split Basic Setup

This is your default tactics for every buy round. One guy watches in Tunnels so they cannot push from there, 2 guys cover Long Doors, 1 guy watches Mid, and another guy watches Short / Catwalk. If your teams aim is solid, then if any CT’s push their positions they should get taken out. This is a basic setup, so from here you can begin to attack either bombsite, through a variety of routes. We will look at an A split first.

A SPLIT

Step 1: Taking Catwalk and Pit

The first phase of this strat requires your team to take control of Pit and the Steps at Short A, with minimum casualties. To achieve this, work in pairs, so that one player flashes as another pushes in.  Once you have Pit / Short A then it is crucial that you do not continue to play aggressive, as the strat requires a lot of teamwork and timing to work.

A Split Step 1

As you can see, player 5 still holds back in B Tunnels. He can try to catch early rotaters, and later on he will hold the top of Mid, by Green Box, to catch any CT’s moving along Catwalk.

 

Step 2: Setting up to take the Bombsite

Instead of just charging ahead once you have Short and Long control, it would be more effective to lay down a few smokes, and push the site as two separate teams, from two different approaches. This really stretches the CT’s trying to defend the site. Firstly, the guys in Pit should throw a smoke up Long A, to attract the attention of any CT’s on site. They can then either slowly make their way up, stopping just before they reach the Cars, or continue to sit in Pit and blindly spam towards the bombsite, which should push the CTs onto site, so they are at less risk from being shot from Long. Now the next team smokes down to Elevator, to cover the guys at Long from anyone watching crossover from Mid / CT Spawn. They then stay hidden on Short A, ready to flash onto Site in the next step.

A Split Step 2

Even if there are still two CT’s on A site, their attention will be split between the two approaches, so they won’t be able to defend either angle fully. Also, player 5 has by this time moved to Green Box, so he can call if either group is going to be flanked, since he can keep an eye on both Catwalk and Long Doors.. This lurking player should not be too aggressive, and act as more of a warning system rather than an obstacle. If the CT’s move from Mid to Catwalk, then he should wait until the last minute to peek out and shoot them, as their back is turned. Then the two players on Short can quickly fall back to Catwalk and help out.

 

Step 3: Taking the Bombsite

The next step is for the players on Short to flash into the site, whilst the players at Long move up and kill any defenders. The players on Short could also double nade locations they expect the CT’s to be defending from. At this stage it is important to keep Elevator smoked, so that the CT’s cannot get picks from Mid.

A Split Step 3

Once players 2 & 4 have flashed the site, they should rush it as well. This presents 4 targets for the CT’s. and even if they manage to get trade kills, you can still have 3 players to defend the site after you have planted the bomb. Player 5 should still lurk in Mid, since if the remaining Terrorists know that they have an early warning system if the CT’s push from Short or Long, they can all concentrate on covering CT Spawn.

 

Step 4: Defending

This step is simple – make sure there is a person watching every possible entry point. Play fairly passive, and use crossfires to make the most of your numbers advantage. Never peek an enemy one on one, always wait for back up. A 2v1 is much stronger than two 1v1’s.

A Split Step 4

 

Final Points

They key thing here is to work as a team. Both groups of two players need to be really practiced at taking their locations, since that is what this strat relies on. Also, once they have these locations, they need to stop and wait for everyone else to get into position. Ideally everything would run very smoothly, to give the CT’s no time to rotate. But it is pretty likely that something will go wrong, so you will have to adapt depending on the situation.

MID TO B

Now let’s look at another strat that begins from this same default setup.

Mid to B Basic Setup

Once again, players set up like this, and watch to see if any CT’s get cocky and push. If they do, and you take them out, then your position gets a lot stronger. You could feasibly wait until you had about 45 seconds left on the clock before executing this strat, so you could make the CT’s impatient, increasing the chance that they rotate quickly and sloppily, which will be to your advantage.

 

Step 1: Setting up to take Mid

Mid to B Step 1

 

Players 2 & 4 smoke CT Spawn and Catwalk, so that you won’t get picked as easily when you are moving through Double Doors. Player 1 will be the lurker in this strat, and needs to watch for a rotate from Long and Short. Later on he will take position in Tunnels, so that the defenders in B need only worry about Mid.

 

Step 2: Taking Mid

Mid to B Step 2

Player 5 begins his solo take from B Tunnels. His job is to distract the CT’s in B from looking at Mid. This weakens their defence, and leaves any CT’s defending Mid quite alone. Three players in Mid flash over Doors and rush in, making sure to keep CT Spawn smoked. Player 1 begins to move into Tunnels so he can make sure they are not flanked from Catwalk.

 

Step 3: Taking B

Mid to B Step 3

B is flashed and naded from two different approaches. Player 5 uses his smoke as cover so he can get into the site and take platform at the same time that the three players rushing from Mid burst onto the bombsite. Player 1 continues to watch Catwalk from Lower Tunnels.

 

Step 4: Entering the Bombsite

It is crucial that everyone has a set place to check and clear. If you all go in and all check the same spot, then you are all vulnerable to the many other hiding places the CT’s can use. This takes practice and communication, so make sure you have that down before relying on this strat. Hopefully by pushing from two different angles, you will catch any defenders in the flank, since there are few places on the bombsite that offer cover from every approach.

Mid to B Step 4

 

Step 5: Defending the Bombsite

Once the bomb is planted, every approach needs to be covered. Keep a steady stream of flashes going into Mid, to delay the CT’s. Player 1 now moves up the stairs, to surprise any CT’s rotating through tunnels.

 

Mid to B Step 5

If you have five, or even four players left, you should be able to defend B from even 5 CT’s. It is a hard site to retake, especially when the numbers are against you. Just make sure every spot is covered, and never push out to chase down CT’s. Everyone except the lurker needs to stay in site, and ensure they have something to hide behind to avoid flashes.

 

OK have fun, more to follow.

 

 

 

 

 

 

 

Train B Rush

Train B Rush

1) The Execution (There isn’t really a Setup phase)

Player 1 – The first player down throws a smoke to cover Connector, them works on securing the Site.

Get a quick smoke over Connector to delay the CTs retaking.

Player 2 – Rushes down Lower with player 1, works on clearing the Site.

Player 3 – Rushes down Lower, plants the bomb.

Player 4 – Holds Upper, clears the Site.

Player 5 – Either helps clear the Site from Upper, or watches Ladder to catch rotators.

 

2) The Defence

Player 1 – Holds Lower.

From here you can help out most of the other chokepoints on the Site.

Player 2 – Holds close to CT Spawn.

Playing close like this is risky since there are a lot of angles to cover. However, if the CTs are not expecting it, you can catch them out.

Player 3 – Holds the bomb train.

A good place to defend from.

Player 4 – Holds Upper.

A good position to cover the whole site.

Player 5 – Covers Ladder.

Watch for CTs rotating through Ladder.

 

3) Key Points

  • Be quick rushing in and getting the bomb down. It is quite easy to defend the Site if you have enough bodies.
  • Work in teams to smoke / flash then peek to take out the pushing CTs.

Train A Site Push

Train A Site Push

1) The Setup

Player 1 – This player holds Ivy, but does not push up until the players at Mid are ready.

Hold Ivy. Don’t be aggressive yet.

Player 2 – Also holds Ivy.

Another angle.

Player 3 – This player is on point, covering Ladder from CTs rotating from B Site.

Stop any CTs that try and push to rotate through Ladder.

Player 4 – This player has the bomb, and waits in T Mid for a smoke. Does not peek.

Hold this angle and wait for the player at Ladder to smoke for you.

Player 5 – Pushes down Ladder, and smokes out for the player at Mid.

Go down Ladder and wait to see if any CTs push.

 

2) The Execution

Player 1 – Smokes the left side of Ivy, then pushes out to cover Connector.

Smoke off the left side of Ivy so you can push out.

Push out of Ivy and cover Connector.

 

Player 2 – Follows player 1, but covers CT Stairs.

Push out of Ivy and cover CT Stairs.

Player 3 – Remains where he is, covers Ladder from rotating CTs.

Player 4 – Once player 5 has thrown the smoke, he pushes out and smokes off Connector.

Climb halfway up the ladder and toss this smoke to cover up Connector.

Connector smoked off.

After smoking Connector, push out and scan for CTs.

 

Player 5 – This player smokes off T Mid, then waits for player 4 to smoke of Connector. Then they both push out and cover the players at Ivy.

Smoke of T Mid, so the player there can push out and smoke Connector for you.

Push out of Ladder room and scan for CTs.

 

3) The Defence

Player 1 – Continues to cover Connector.

Player 2 – Continues to cover CT Stairs.

Player 3 – Continues to cover Ladder.

Player 4 – Plants the bomb, then watches Connector.

A good spot to cover Connector from.

Player 5 – Moves up to CT Heaven and scans for CTs.

Cover the bomb from CT Heaven.

 

4) Key Points

  • The players at Ivy should throw their smoke at around the same time as the player at Ladder throws his. This way Connector should be smoked off whilst player 1 gets into position to cover it whilst player 4 plants the bomb.
  • All players should play defensively until the smokes are thrown, then you should hit the bomb site hard. With Ladder covered that only leaves Connector and Stairs to watch. When defending, if you are pushed just fall back into the bombsite, since there will be plenty of other Terrorists to help you out.
  • The player who is on point could always push down Lower once the bomb is planted, and rotate through Connector, flanking the CTs.

 

Inferno Aps Push

Inferno Aps Push

1) The Setup

Player 1 – Smokes Balcony and climbs into Window Room, checks both rooms + boiler. Tries to get a pick.

Player 2 – Covers CT Aps from T Aps. Backs up player 1.

Player 3 – Covers Banana so the CTs cannot push it.

Player 4 – Watches the left side of Mid. (bomb with either player 4 or player 5)

Player 5 – Watche the right side of Mid.

 

2) The Execution

Player 1 – Checks Corridor in Aps with player 2, then retreats to Boiler. Times flashes with the other players in Mid, then rushes out and takes A Site.

Player 2 – Checks Corridor with player 1, hopefully gets a pick, then moves up and prepares to flash out and take Pit.

Player 3 – Watches Banana exit from T Stairs. Tries to catch rotators.

Player 4 – Flashes / Nades and rushes Porch. Runs round and clears and holds Graveyard. Plants once site is secure.

Player 5 – Flashes / Nades and rushes Arch. Runs round and clears and holds Library.

 

3) The Defence

Player 1 – Once site is taken this player climbs back  up to Aps and covers the site from there.

Player 2 – Covers Porch from Pit.

Player 3 – If there are enough players at the Site, remains at T stairs to catch rotators. This way the Ts at the site need only worry about Arch / Library.

Player 4 – Holds Graveyard, covers Arch side.

Player 5 – Holds Library, covers Arch.

 

4) Key Points

  • The player at Banana must play defensively since if he gets picked the CTs might push down and from there be able to take control of Mid.
  • The player that hunts for the pick in Aps should be your best fragger since the strat depends on outnumbering the CTs at A.
  • So long as you still have the player at T stairs, defending the site with even two people should be easy.