Inferno Aps Push
1) The Setup
Player 1 – Smokes Balcony and climbs into Window Room, checks both rooms + boiler. Tries to get a pick.
Player 2 – Covers CT Aps from T Aps. Backs up player 1.
Player 3 – Covers Banana so the CTs cannot push it.
Player 4 – Watches the left side of Mid. (bomb with either player 4 or player 5)
Player 5 – Watche the right side of Mid.
2) The Execution
Player 1 – Checks Corridor in Aps with player 2, then retreats to Boiler. Times flashes with the other players in Mid, then rushes out and takes A Site.
Player 2 – Checks Corridor with player 1, hopefully gets a pick, then moves up and prepares to flash out and take Pit.
Player 3 – Watches Banana exit from T Stairs. Tries to catch rotators.
Player 4 – Flashes / Nades and rushes Porch. Runs round and clears and holds Graveyard. Plants once site is secure.
Player 5 – Flashes / Nades and rushes Arch. Runs round and clears and holds Library.
3) The Defence
Player 1 – Once site is taken this player climbs back up to Aps and covers the site from there.
Player 2 – Covers Porch from Pit.
Player 3 – If there are enough players at the Site, remains at T stairs to catch rotators. This way the Ts at the site need only worry about Arch / Library.
Player 4 – Holds Graveyard, covers Arch side.
Player 5 – Holds Library, covers Arch.
4) Key Points
- The player at Banana must play defensively since if he gets picked the CTs might push down and from there be able to take control of Mid.
- The player that hunts for the pick in Aps should be your best fragger since the strat depends on outnumbering the CTs at A.
- So long as you still have the player at T stairs, defending the site with even two people should be easy.