Nuke Outside Push

Nuke Outside Push

1) The Setup

Player 1 – Holds Lobby with player 2 (see picture). They use each other to flash and peek, killing any CTs who push up.

This player stands here and watches for squeaky door opening.

Player 2 – Holds Lobby with player 1. Both players have fairly easy retreats (up ladder, or back out of Lobby).

This player sits at sandbags ready to flash and peek together with the other player in Lobby.

Player 3 – Smokes off Garage outside, works his way to T Red.

Player 4 – Smokes off CT Red outside, works his way to T Red.

Player 5 – Smokes off Main outside, works his way to T Red.

 

2) The Execution

Player 1 – Continues to hold Lobby until the outside players are in the process of taking Crows. At this point they flash into A site and push through Hut.

Player 2 – Continues to hold Lobby until the outside players are in the process of taking Crows. At this point they flash into A site and push through Squeaky.

Player 3 – Moves through Garage and into Hell, ready to push up the ladder when player 5 flashes.

Player 4 – Moves through Garage and into Hell, covering Ramp room. Pushes up ladder once player 3 has cleared it.

Player 5 – Moves through Garage and outside of Hell, flashes into Crows / Heaven. Then follows the rest of the team up the ladder.

From this setup you should easily be able to take A Site.

 

3) The Defence

Player 1 – Moves back to sandbags and covers from T Spawn and Control Room. The remaining Ts need only cover Crows and Main.

Player 2 – Hides in the vents, covering a push from B, and also able to surprise any CTs that get onto the bombsite.

Player 3 – Remains in Crows, covering Main.

Player 4 – Takes cover on the bombsite, covering main.

Player 5 –  Covers Hell from Heaven.

 

4) Key Points

  • Once the Ts have moved through Garage, they could easily push Ramp instead of Crows. The two players in Lobby could push through Control room, and flash and smoke, whilst the three other players rush in from the opposite side. Then just setup defensively at B Site.
  • The players in Lobby should play passively. If they die then CTs can put all their focus on rotating quickly, which is bad.
  • Instead of flashing Crows, you could double / triple nade it.
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